Malik's Mission
Denis McArdle 

Storyboards - Concept Art

** 'Malik's' Mission' is Copyright Denis McArdle 2021  **

Mission:

Create impactful Storyboards and Concept Art for Writer/Director, Denis McArdle for his short film project, Malik's Mission, which was a finalist in the European Space Agency's 'New Worlds Film Competition' 2021/22. This work was intended to be 'pitch;' art aimed at giving Juror's a vivid sense of the story and overall tone.

My Role

Storyboards / Concept Art by Simon Prunty.

NOTE:  Animatic video (above) edited by Bruno Riva.

Outcome

The client was very happy with the work following a positive collaboration spanning several months and delivered a confident pitch to the European Space Agency panel in February 2022. 

Storyboards / Concept Art

The Process

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Process:
Many of the storyboards/concept images for Malik's Mission followed a 2D/3D hybrid workflow. As shown above, there was a rough sketch stage in Procreate, then a quick rendered image in Blender 3D, followed by a finished image in Adobe Photoshop.

What was the purpose of this?
Given relative time constraints, using 3D helped achieve a more polished, cinematic quality in the images in a very short space of time and elevated them above regular storyboards, giving the client far more impactful images for his pitch.

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Character & Context

Establishing Malik:
Following Denis McArdle's wonderful and effectively wordless screenplay closely, it was clear that the character of Malik was explored using his environment. This was the visual key to inviting the viewer into his life as a janitor in the European Space Agency with a dream of going to Mars... Below you will see a gallery featuring these kinds of images.
(click to enlarge) 

2D / 3D workflow

The Simulator Capsule:
I decided to use Blender 3D and the Grease Pencil tool to create a reasonably accurate model of the Soyuz Simulator which has a long history of helping to train ESA astronauts. 

What was the purpose of this?
The project required repeated frames of the complex space simulator, both interior and exterior. By making a simple 3D model, I could ensure there was consistency of scale and accuracy throughout multiple frames without slowing production time. 

 

Interior capsule.jpg

Grease Pencil 3D/2D
control panel:

The Great Escape

The Story's Climax
Below you can explore a selection of completed images which depict Malik's incredible journey to Mars!
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